Rendering
Edit Object Texture Mapping Coordinates
Edit Object Texture Mapping Coordinates
The UVEditor command edits meshes that affect the texture coordinates of the original object. The texture meshes can be joined and split, and their control points edited.
Steps
- Select objects.
- Edit the UV mesh in the UVEditor window.
Scriptable command-line options
To access scriptable command-line options
- Type a hyphen in front of the command name: -UVEditor.
For more information about the UVEditor Window, please refer to the Rhino documentation.