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Rendering

Box Mapping

Box Mapping

The ApplyBoxMapping command adds a box texture mapping channel to an object and sets the mapping type to box.

Steps

  1. Select objects, and press Enter.
  2. Draw the mapping widget box.
  3. Select the coordinate system.
  4. Specify if the box will be capped.
  5. Enter a mapping channel number, or press Enter to accept the default value.

Command-line options

BoundingBox
Uses the object bounding box to determine the location and size of the mapping widget.

CPlane
Uses Construction plane coordinates for the bounding box.

World
Uses World coordinates for the bounding box.

Diagonal
Creates a box from the diagonal corners. If you pick the two corners on the CPlane, the command prompts for picking the height.

Cube
Creates a box with six square faces from the diagonal corners.

(Default)
Draws the rectangle using two opposite corners.

3Point
Draws the rectangle using two adjacent corner locations and a location on the opposite side.

EdgeMidpoint
Draws the rectangle from the midpoint of the first edge, an end of the edge, and a location on the opposite side.

Vertical
Draws the rectangle perpendicular to the construction plane.

Center
Draws the rectangle from the center point and a corner.

Capped
Applies the mapping to all six sides of the box.


For more information, please refer to the Rhino documentation.