Beta
These docs cover RhinoArtisan 7.0, which is still in beta. The contents are provisional: features and pages can still be added, changed or removed before the final release.
Rendering
Textures
A texture is flat; a ring is not. Texture mapping decides how the flat image wraps the geometry — and when a wood grain stretches or a pattern smears around a curve, the mapping is what needs fixing, not the texture. These commands control it directly from the ribbon.
See what you have
Show MappingDisplay the mapping widget on the selected objects, so you can see and edit the projection.
Hide MappingHide the mapping widget again once the projection is set.
Projections
How the image is projected onto the object — pick the one shaped like your geometry:
Planar MappingProjected flat from one direction — for flat faces, signet tops, coins.
Box MappingProjected from six sides — the safe default for chunky, angular forms.
UV MappingThe texture follows the surface's own UV coordinates — it flows with the geometry.
Spherical MappingWrapped around a sphere — beads, cabochons, pearls.
Cylindrical MappingWrapped around a cylinder — bands, shanks, anything that goes around a finger.
Custom and precise
Unwrap TextureFlatten the object's surface into UV space along seams you choose — full control for complex pieces.
Edit Mapping CoordinatesEdit the mapping's control points directly on the object.
Apply Custom MappingUse another object as the mapping shape — the texture wraps as if it were that object.
Extract Custom MappingPull the mapping object back out of an object to edit or reuse it.
Match Texture MappingCopy one object's mapping onto others — a matched pair maps identically.
Remove Mapping ChannelDelete a mapping channel and fall back to the default.


