Rendering
Textures
A texture is flat; a ring is not. Texture mapping decides how the flat image wraps the geometry — and when a wood grain stretches or a pattern smears around a curve, the mapping is what needs fixing, not the texture. These commands control it directly from the ribbon.
See what you have
Show MappingShows the mapping widget so you can see and edit the projection.
Hide MappingHide the mapping widget again once the projection is set.
Projections
How the image is projected onto the object — pick the one shaped like your geometry:
Planar MappingProjected flat from one direction — for flat faces, signet tops, coins.
Box MappingProjected from six sides — the safe default for chunky, angular forms.
UV MappingThe texture follows the surface's own UV, flowing with the shape.
Spherical MappingWrapped around a sphere — beads, cabochons, pearls.
Cylindrical MappingWrapped around a cylinder: bands, shanks, anything round a finger.
Custom and precise
Unwrap TextureFlattens the surface into UV space along seams you choose.
Edit Mapping CoordinatesEdit the mapping's control points directly on the object.
Apply Custom MappingUses another object as the shape the texture wraps around.
Extract Custom MappingPull the mapping object back out of an object to edit or reuse it.
Match Texture MappingCopy one object's mapping onto others — a matched pair maps identically.
Remove Mapping ChannelDelete a mapping channel and fall back to the default.


