Beta
These docs cover RhinoArtisan 7.0, which is still in beta. The contents are provisional: features and pages can still be added, changed or removed before the final release.
Rendering
Lights
Lighting jewelry is aiming: a stone only fires when a light hits it from the right angle, and a bezel only shows its polish when something bright reflects in it. These commands come in two groups — the light types you place, and the aiming tools that point them exactly where you want.
Light types
Point LightLight in every direction from a single point — a bare bulb, the all-purpose fill.
Directional LightParallel rays with a direction, like the sun — even light across the whole scene.
Rectangular LightA glowing panel, like a softbox — the soft, broad reflections that make polished metal read.
Linear LightA tube of light between two points — long, elegant highlight streaks along a band.
Aiming and editing
Light PropertiesOpen the Properties panel on the selected light: intensity, color, shadow settings.
Edit Light by Highlight LocationClick where the highlight should land on the piece, and the light moves so it lands there.
Edit Light by LookingFly the spotlight like a camera: orbit until it "sees" the right part of the scene, press Enter.
Set Spotlight to ViewThe spotlight takes the current camera's position and target — it shines at exactly what you see.
Set View to SpotlightThe reverse: look through the spotlight to verify exactly what it is lighting.