Rendering
Panels
A render is more than a piece: it is a piece in a scene — lit by an environment, standing on a ground, dressed in materials. These six panels are where that scene is built. RhinoArtisan surfaces them in its ribbon so you never have to leave the workflow to open them:
MaterialsEvery material in the document, and a dozen types to create your own.
EnvironmentThe HDRI or background that lights the scene and fills reflections.
LightsEvery light in the document in one list: add, group and toggle them.
TexturesBitmaps, bumps and procedurals that feed materials, in one place.
GroundAn infinite floor: shadow-only for catalogue shots, or any material.
LibrarySaved materials, environments and textures to drag into the model.