These docs cover RhinoArtisan 7.0, which is still in beta. The contents are provisional: features and pages can still be added, changed or removed before the final release.
Rendering
Textures
Textures
Materials get their character from textures: the image on a picture material, the bump that makes a hammered finish read as hammered, the noise that breaks up a too-perfect surface. The Textures panel lists every texture in the document and is where you create and edit them directly — rather than digging for them inside each material.
Add texture creates a new one, Import from file loads a saved .rtex,
and Choose existing duplicates one already in the document. The search box
filters by name, notes or tags.
The texture families
- Image-based — a bitmap does the work: Bitmap and Simple Bitmap for image maps, High Dynamic Range for HDRIs, and a set of ready-made bump images — Crosshatch, Grit, Hatch, Leather Grain, Simple Dot, Speckle — that are the fastest route to a believable brushed or blasted finish.
- 2D procedural — generated patterns on the surface: Checker, Dots, Grid, Waves, Mask, Gradient and friends.
- 3D procedural — generated in space, so they cut through the object with no seams: Noise, Granite, Marble, Perlin Marble, Wood, Stucco, Turbulence, plus utility nodes like Blend, Addition, Multiplication to combine them.
- Utility — Physical Sky, the Projection Changer, and More types… in the content type browser.
The full reference for every texture type is in the Rhino help.